This is my current personal project. It’s a tactical card game that combines some of my favorite elements from tactical strategy games and collectible card games. The world and characters are all based on Pennsylvania Dutch folklore and art forms. I’ve been working the game design for a while now…
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This is an unfinished project currently in development at the GAIMS Center. Step Heroes is an idle game where players take on the role of a plant warrior fighting evil slime creatures that have captured various forest critters. They spend resources to upgrade equipment and progress further through the forest…
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Parallel is a 2d Puzzle game made to help students understand the core concepts of Concurrent and Parallel Programming. Students have been found to struggle with a transition from learning standard programming techniques to the more complex ones required to write code that accounts for parallelism and concurrency issues that…
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iNNk is a project currently being worked on by a combined team from Drexel University and ITU Copenhagen focused on incorporating a Neural Network into the core experience of a game. The goal being to familiarize human players with the power and limitations of these systems that are becoming ever…
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Mirrors of Grimaldi is my Senior Project and the first fully fledged game I have worked on with the goal of release. We have been working on the game design since summer of 2015, and on full production since September 2015 as a team of 8. I’m the Art Director…
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This project was put together for a class in my senior year. The assignment was just to rig and animate a character that would be ready to put in the game, but I extended that to be a little boss fight / tech demo thing. That resulted in this little experience…
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Firefighter Dudez is a local co-op game designed by a team of 4 over a 3 week span as part of our Experimental Games class Junior Year. I was responsible for environment modeling, texturing, and building levels in Unity. In Firefighter Dudez you and…
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Little J and Genesis Man is a narrative based puzzle exploration game designed by a team of 3 over the course of about 6 weeks in my Sophomore year for a Digital Storytelling class. I created all the art assets for the game. This includes sprites, animations done in Unity’s…
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I worked on HyperMass as a designer and general artist doing environment modeling, texturing, graphic design, effect animations, and art implementation. The initial production lasted 10 weeks with a team of 8 students from Drexel University in my Junior Year. After that initial 10 weeks of production our game was chosen to…
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Waste n Time was a project designed by a team of 4 in our spare time towards the end of Sophomore year for about a month. I was one of the 2 artists, and I focused modeling, texturing, and animations. Set in the not-so-distant future, you are a trash person…
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